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[豆知识] 【整理】2012-01-01&01-07 灵感从何而来? (1/2)

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[豆知识] 【整理】2012-01-01&01-07 灵感从何而来? (1/2)


Bits-of-Knowledge-2011-01-01&01-07

 

Where Good Ideas Come From


Where do good ideas come from? That is one of the most important questions in creative culture. In this episode of BOK, Steven Johnson, the author of "Where Good Ideas Come From: The Natural History of Innovation", will answer this grand question with a historical perspective on innovation throughout human civilization. Here is Part I.








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jessiyear在 整理的参考文本:
For the past five years, I’ve been investigating this question of where good ideas come from. It’s a kind of problem I think all of us are intrinsically interested in. We want to be more creative. We want to come up with better ideas. We want our organizations to be more innovative.



I’ve looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation? And what I’ve found in all of these systems there’re these recurring patterns that you see again and again that are crucial to creating environments that are unusually innovative.



One pattern, I call the ‘slow hunch’ - the breakthrough ideas almost never come in a moment of great insight, in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea has had two or three years, sometimes 10 or 20 years to mature, that it suddenly becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves.



So you see a lot in the history of innovation cases of someone who has half of an idea. There’s a great story about the invention of the World Wide Web and Tim Berners-Lee. This is a project that Berners-Lee worked on for 10 years. But when he started, he didn’t have a full vision for this new medium he was going to invent. He started working on one project as a side project to help organize his own data. He scrapped that after a couple years and he started working on another thing. And only after about 10 years did the full vision of the World Wide Web come into being. That is, more often than not, how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.


jessiyear在 整理的生词:
Tim Berners-Lee is a British computer scientist, MIT professor and the inventor of the World Wide Web.



more often than not: usually 往往

普特在线文本比较普特在线听音查字普特在线拼写检查普特文本转音频



[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years I've been investing this question of where good  ideas come from.It's a kind of problem I think all of us are intrinsically  interested about.we want to be more creative; we want to  come up with  better ideas;we want organizations to be more innovative.I looked at  this problem from environmental perspectives.What are the spaces that  have historically led to use of creativity and innovation.What I found  in all of these systems,there is a current pattern ? again and again  that is crucial to creating a environment  that unusually innovative.One pattern I called the slow haunch.the  breakthrough ideas almost never come in a great moment of insight in a  sudden stroke of inspiration.Most important ideas take a long time to  evolve and they spend a long time dormant  in the background. It isn't until the ideas have 2 or 3 years,sometimes  10 or 20 years to mature,that it suddenly become successful to you and  useful to u in a certain way.and this is partially because good ideas  normally come from the collision between smaller haunches ,so they form  sth smaller than themselves.So you see a lot in the history of  innovation,cases of some one who have half of the idea.There is a good  story about the invention the world wide web and Tim Burners Lee.this is  a project that B L worked for 10 years.When he started he didn't have a  full vision for this new medium he was going  to invent.He started to working on one project as a side project to him  organise more data .He scraped that for couple of years,and he started  another thing,and only after about 10years until the full vision of www  come into being.that's more often about how ideas happen.They need time  to intimate,and they spend a lot of time in this partial haunch form.
This post was generated by put listening repetition system,  Check the original dictation thread!
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  • jessiyear

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[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years,I have been investigating this passion where good ideas come from.It's planet problem I think all of us in transcript interest of them. We want to be more creative.We want to come up with better ideas.We want a organization to be more innovative.

I look at this problem from environmental prospective.What are the spaces that have a store X during usual ways of creative innovation.What I found in all these system,there is recuXing pattern should you see again and again.There're cusoX to creating an environment X and usually innovative.One pattern I  call the slow hunch.The bX ideas almost never come in the moment of great inside in the sudden's joke inspiration.


Most important ideas take a long time to award.And they spend the spend a long time domentX in the background.It isn't into the ideal have two or three years,sometimes ten to twenty years to make sure it's suddenly become successful to you and useful to you in the X way.


And this is partially because good ideas normally come from the colegendX between smaller haniousX.So that they found something bigger than themselves.


So you see a lot in the  history innovation.Cases of someone who has half of an idea.It's great story about humanimentX the world wide web X.This is the  project the bX lead worked on for ten years. For what need stared,you didn't have  a full version for this new media he was going to invent.It's started working on one project.There is a side project out of organize of own data.


It's  cracked down after a couple years.And it start to work another thing.And only after that ten years to the full version of world wide web come to the being.That is more often than now how ideas happen.They need time to inquorateX.And they spent a lot time in this partial hunch form.



This post was generated by put listening repetition system,  Check the original dictation thread!
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本帖最后由 gloria518 于 2012-1-2 15:05 编辑

Hw
For the past 5 years I’ve been investigating this question of where good ideas comefrom. It’s kind of problem I think all of us are intrinsically interested in.We want to be more creative, we want to come up with better ideas, we want ourorganizations to be more and more innovative.


I’velooked at this problem from the environmental perspective. What are the spacesthat have historically led to unusual rates of creativity and innovation? What Ifound in all the systems, there’s a recurring pattern that you see again andagain that are crucial to creating an environment that usually innovative.


One pattern I called it slow hunch. The break-through ideas almost never come inthen moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It is until the idea has 2 or 3 years, sometimes 10 to 20 years to mature, that is suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so they form something bigger thanthemselves, so you see a lot in the history of innovation, cases of someone who have half of the idea.


It is the great story about the innovation of World Wide Web—Tim Berners Lee. This is a project that Berners worked on for 10 years. When he started, he didn’t have the full vision of the new medium he was going to invent. He started to working on one project as side project to help organizehis own data. He scrapped that for a couple of years and he started to workingon another thing. And only after about 10 years the full vision of World Wide Web come into being. That is more often than how the ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
1

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gloria518
For the past 5 years I’ve been investigating this question of where good ideas come from. It’s kind of a problem I think all of us are intrinsically interested in.We want to be more creative, we want to come up with better ideas, we want our organizations to be more innovative.


I’ve looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation? What I found in all the systems, there’s a recurring patterns that you see again and again that are crucial to creating an environment that are usually innovative.


One pattern I called it slow hunch. The break-through ideas almost never come in a moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea has 2 or 3 years, sometimes 10 to 20 years to mature, that is suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves, so you see a lot in the history of innovation, cases of someone who have half of an idea.


There is a great story about the invention of World Wide Web—Tim Berners Lee. This is a project that Berners Lee worked on for 10 years. When started, he didn’t have the full vision for this new medium he was going to invent. He started to working on one project as a side project to help organize his own data. He scrapped that for a couple of years and he started to working on another thing. And only after about 10 years to the full vision of World Wide Web come into being. That is more often than not how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
1

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  • jessiyear

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I have been investigating this question where good ideas come from? It is kind of a problem I think that all of us will intrinsically  interested. We want to be more creative, we want come up better ideas, we want organizations to be more innovated. I have looked at this problem from an environmental perspective, what are the spaces that have storically led to unusual rates of creativity and innovation. What I found in all these systems, there is the reoccurring pattern you see again and again, better crucial to creating an environment that's unusually innovative. One pattern, I called it slow hunch, the breakthrough ideas almost never come at the moment of great incite in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dorement in the background. It is not until the idea take two or three years, sometimes take twenty years to mature, and suddenly became successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so they form something bigger than themselves. So you see a lot in the history of innovation, cases are someone who have half of the ideas. There is a great story about imaginary world by ***** to Benus Lee.

This is a project Benus Lee worked on for ten years. He started, he didn't have a full vision of this new media he was going to invent. He started working on one project that has side project to help organize his own data. He *** that for a couple of years and he started working on another thing. And only after about ten years, the full vision of world wide web come into being. That's more often than how the ideas happen. They need time to incubate and they spend a lot time in this partial hunch form.


This post was generated by put listening repetition system,  Check the original dictation thread!
For the past five years, I have been investigating this question where good ideas come from. It's a kind of problem I think all of us intrinsically interest in. We want to be more creative. We want to come up with better ideas. We want organizations to be more innovative.
I looked at this problem from the environmental prospective. What are the spaces that have historically led do unusual rates of creativity and innovation. What I found in all these system, there is recurring pattern that you see again and again. There're crucial to creating an environment center unusually innovative. One pattern I call the slow hunch. The broke through ideas almost never come in the moment of great inside and the sudden stroke inspiration.
Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't into the ideal that have two or three years, sometimes ten to twenty years to make sure it's suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches so they formed something bigger than themselves.
So you see a lot in the history innovation, Cases of someone who has half of an idea. It's a great story about innovation the world wide web ? This is the project that ?  worked on for ten years. For what need stared, you didn't have a full version for this new media who is going to invent. It's started working on one project. There is a side project out of organize of own data. It's cracked down after a couple years. And it starts to work another thing and only after that ten years to the full version of World Wide Web come to the being. That is more often than now how ideas happen. They need time to incubate. And they spent a lot time in this partial hunch form.
实现无障碍英语沟通

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years I've been investigating this question of where good ideas come from.It's is a kind of problem I think of all of us intrinsically interested in.We want to be more creative,we want to come up with the better ideas,we want our organizations to be more innovative.
I've looked at this problem from an environmental perspective,what are the spaces that have historically led to unusual rates of creativity and innovation?What I found in all the system,there's a recurring patterns that you see again and again that are curcial to creating an environment that are usually innovative.
One patter I called it slow hunch,The break-though ideas almost never come in a moment of great insight in a sudden stroke of inspiration.Most improtant ideas take a long time to evolve and they spend a long time dormant in the background.It isn't until a idea has 2 or 3 years,sometimes 10 to 20 years to mature.That is suddenly become successfyl to you and useful to you in the certain way.And this is partially because good ideas normally come from the collision between smaller hunches.so that they form something bigger than themselves,so you see a lot in the history of innovation,cases of someone who have half of an idea.
There is great story about the invention of World Wide Web - Tim Berners Lee. This is a project that Berners Lee worked on for ten years.But when he started,he didn't have a full vision for this new medium he was going to invent.He started to working one project as a side project help organize his own data.He scarpped that for a couple of years and he started to working on another thing.And only after that ten years the full vision of World Wide Web come into being.That is more often than not how ideas happen,they need time to incubate and they spend a lot of time in this partial hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!
普特听力大课堂

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years I've been investigating this question of where good ideas come from.It's a kind of problem I think all of us intrinsically interested in.We want to be more creative,we want to come up with the better ideas,we want our organizations to be more innovative.
I've looked at this problem from an environmental perspective,what are the spaces that have historically led to unusual rates of creativity and innovation?What I found in all the systems,there's a recurring patterns that you see again and again that are curcial to creating an environment that are usually innovative.
One pattern I called it slow hunch.The break-through ideas almost never come in a moment of great insight in a sudden stroke of inspiration.Most improtant ideas take a long time to evolve and they spend a long time dormant in the background.It isn't until a idea has 2 or 3 years,sometimes 10 to 20 years to mature.That is suddenly become successful to you and useful to you in the certain way.And this is partially because good ideas normally come from the collision between smaller hunches.so that they form something bigger than themselves,so you see a lot in the history of innovation,cases of someone who have half of an idea.
There is great story about the invention of World Wide Web - Tim Berners Lee. This is a project that Berners Lee worked on for ten years.But when he started,he didn't have a full vision for this new medium he was going to invent.He started to working one project as a side project help organize his own data.He scarpped that for a couple of years and he started to working on another thing.And only after that ten years the full vision of World Wide Web come into being.That is more often than not how ideas happen,they need time to incubate and they spend a lot of time in this partial hunch form.                                                   
This post was generated by put listening repetition system,  Check the original dictation thread!
好栏目推荐之美国口语俚语
Homework
For the past 5 years I’ve been investigating this question of where good ideas comefrom. It’s kind of problem I think all of us are intrinsically interested in.We want to be more creative, we want to come up with better ideas, we want ourorganizations to be more and more innovative.I'velooked at this problem from the environmental perspective. What are the spacesthat have historically led to unusual rates of creativity and innovation? What Ifound in all the systems, there’s a recurring pattern that you see again andagain that are crucial to creating an environment that usually innovative. One pattern I called it slow hunch. The break-through ideas almost never come inthen moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It is until the idea has 2 or 3 years, sometimes 10 to 20 years to mature, that is suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so they form something bigger thanthemselves, so you see a lot in the history of innovation, cases of someone who have half of the idea. It is the great story about the innovation of World Wide Web—Tim Berners Lee. This is a project that Berners worked on for 10 years. When he started, he didn’t have the full vision of the new medium he was going to invent. He started to working on one project as side project to help organizehis own data. He scrapped that for a couple of years and he started to workingon another thing. And only after about 10 years the full vision of World Wide Web come into being. That is more often than how the ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
For the past 5 years I’ve been investigating this question of where good ideas comefrom. It’s kind of problem I think all of us are intrinsically interested in.We want to be more creative, we want to come up with better ideas, we want ourorganizations to be more and more innovative.I'velooked at this problem from the environmental perspective. What are the spacesthat have historically led to unusual rates of creativity and innovation? What Ifound in all the systems, there’s a recurring pattern that you see again andagain that are crucial to creating an environment that usually innovative. One pattern I called it slow hunch. The break-through ideas almost never come inthen moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It is until the idea has 2 or 3 years, sometimes 10 to 20 years to mature, that is suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so they form something bigger thanthemselves, so you see a lot in the history of innovation, cases of someone who have half of the idea. It is the great story about the innovation of World Wide Web—Tim Berners Lee. This is a project that Berners worked on for 10 years. When he started, he didn’t have the full vision of the new medium he was going to invent. He started to working on one project as side project to help organizehis own data. He scrapped that for a couple of years and he started to workingon another thing. And only after about 10 years the full vision of World Wide Web come into being. That is more often than how the ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
HW
For the past 5 years I’ve been investigating this question of where good ideas come from. It’s kind of problem I think all of us are intrinsically interested in.We want to be more creative, we want to come up with better ideas, we want our organizations to be more and more innovative.


I’ve looked at this problem from the environmental perspective. What are the spaces that have historically led to a usual rates of creativity and innovation? What I found in all the systems, there’s a recurring pattern that you see again and again that are crucial to creating an environment that usually innovative.


One pattern I called it slow hunch. The break-through ideas almost never come in the moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It is until the idea has 2 or 3 years, sometimes 10 to 20 years to make sure that is suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so they form something bigger than themselves.

So you see a lot in the history of innovation, cases of someone who has half of the idea. It is the great story about the innovation of World Wide Web—Tim Berners Lee. This is a project that Berners LEE worked on for 10 years. But when he started, he didn’t have the full vision of the new medium he was going to invent. He started to working on one project as side project to help organizehis own data. He scrapped that for a couple of years and he started to working on another thing. And only after about 10 years the full vision of World Wide Web come into being. That is more often than how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
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homework

For the past five years, I have been investigating this questions that where good ideas come from. It is a kind of problem I think all of us are intrinsically interested in them. We want to be more creative, we want to come up with better ideas, and we want our organizations to be more innovative. I have looked at this problem from an environmental perspective. What are the species that have historically let to a usual way to creativity innovation?
When I found in obvious systems there are current patterns that you see again and again that are crucial to creating an environment that are unusually innovative.
One pattern I call the slow hunch. It breaks through ideas almost never come in a moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to aw  and it spend a long time dormant in background.  It is that until the idea has 2 or 3 years, sometimes 10 to 20 years to make sure, that it sudden become successful to you and useful to you in a certain way.
And this is partially because good ideas normally come from the collision between the smaller hunches, so that they found something bigger than themselves. So you see a lot in the history innovation: cases of someone who has half of the idea.
It is a great story about invention of the World Wide Web in TIM BUNERS LEE.  It is a project that BUNERS LEE worked on for 10 years. But when he started, it didn’t have a full vision for this new medium he was going to invent. You certainly worked in a project that is a side project to help the mop organize its own data. It is sgraxx that after a couple of years and he started to work on another thing. And only after about 10 years, the full visions of the World Wide Web come into being. That is more often than how the ideas happen.
They need time to incubate and they spend a lot time in its partial hunch form.
   Love begins with a smile,grows with a kiss,ends with a tear. When you were born,you were crying and everyone around you was smiling. Live your life so that when you die,you're the one smiling and everyone around you is crying.

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years,I've been asking this question that where good ideas come from?It's the kind of problem I think all of us are intrinsically interested in.We want to be more creative.We want to come up with better ideas.We want an organization to be more innovative.I look this problem from an environmental perspective.What are the spaces that have historiclly led to usual creative innovation.What I found in all of these systom,there is a current pattern again and again.There is crucial to creating an environment so that are usually innovative.One pattern I call that slow hunch.The breakthrough ideas almost never come in the moment of the great inside sudden stroke of insprision.Most important ideas take a long time to evolve and they spend a long time dormant in the background.It isn't until the ideas has 2 or 3 years sometimes 10 or 20 years.It suddenly becomes a successful to you or useful in a certain way.And this is partially because good ideas normally come from the conlision between smaller ,so they form something bigger than themselves.So you see a lot in the history innovation,cases of someone who have half of the ideas.This a great story about the invention about the worldwild web .This the project that worksed down for 10 years.But when he started he didn't have a full vision for this new media he was going to invent.He started working on one project as a side project help organize his own data.He scraped that for a couple of years and he started working on another thing and only after about 10 years for full vision worldwideweb come into being.That is more often than not how ideas happen.They need time to ,and they spend a lot time in this partial haunch form.
This post was generated by put listening repetition system,  Check the original dictation thread!
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For the past five years, I have been investigating this question where good ideas come from? It is kind of a problem I think that all of us will intrinsically  interested. We want to be more creative, we want come up better ideas, we want organizations to be more innovated. I have looked at this problem from an environmental perspective, what are the spaces that have storically led to unusual rates of creativity and innovation. What I found in all these systems, there is the reoccurring pattern you see again and again, better crucial to creating an environment that's unusually innovative. One pattern, I called it slow hunch, the breakthrough ideas almost never come at the moment of great incite in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dorement in the background. It is not until the idea take two or three years, sometimes take twenty years to mature, and suddenly became successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so they form something bigger than themselves. So you see a lot in the history of innovation, cases are someone who have half of the ideas. There is a great story about imaginary world by ***** to Benus Lee.

This is a project Benus Lee worked on for ten years. He started, he didn't have a full vision of this new media he was going to invent. He started working on one project that has side project to help organize his own data. He *** that for a couple of years and he started working on another thing. And only after about ten years, the full vision of world wide web come into being. That's more often than how the ideas happen. They need time to incubate and they spend a lot time in this partial hunch form.
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