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[豆知识] 【整理】2012-01-01&01-07 灵感从何而来? (1/2)

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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For past 5 years, i've been investigating this question that where good ideas come from. It's a kind of problem I think all of us are intrinsicly interested in. We wanna be more creative, we wanna come up with better ideas,we wanna our organizations to be innovative.
I look at this problem from an environmental perspective.What are the spaces that have historically led to unusual rates of creativity and innovation. What I've found in all these systems there is the recurring patterns that you see again and again, that are crucial to creating environments that are unusually innovative.One pattern I call the slow hunch. The breakthrough ideas almost never come in a moment of great insight in the sudden stroke of inspiration. Most important ideas take a long time to evolve and spend a long time dormant in the background. It isn't until the idea has had 2 or 3 years sometimes 10 or 20 years to mature,it suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves. So you see a lot in the history of innovation, cases of someone who has half of an idea. there's a great story about the invention of the World wide web and . This is  a project that B worked on for ten years. But when he started, he didn't have a full vision for this new medium he was going to invent. He started working on one project as a side project to help more organize his own data. He scrapped that after a couple years and started working on another thing. And only after about 10 years did the full vision of the world wide web come into being. That is more often than not how ideas happen. They need time to incubate and they spent a lot of time in this partial hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!

[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I’ve been investigating this question of where good ideas come from. It’s a kind of problem I think all of us are intrinsically interested in. We want to be more creative. We want to come up with better ideas. We want our organizations to be more innovative.
                                                   
I’ve looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation? And what I’ve found in all of these systems there’re these recurring patterns that you see again and again that are crucial to creating environments that are unusually innovative.

One pattern, I call the ‘slow hunch’ - the breakthrough ideas almost never come in a moment of great insight, in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea has had two or three years, sometimes 10 or 20 years to mature, that it suddenly becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves.

So you see a lot in the history of innovation cases of someone who has half of an idea. There’s a great story about the invention of the World Wide Web and Tim Berners-Lee. This is a project that Berners-Lee worked on for 10 years. But when he started, he didn’t have a full vision for this new medium he was going to invent. He started working on one project as a side project to help organize his own data. He scrapped that after a couple years and he started working on another thing. And only after about 10 years did the full vision of the World Wide Web come into being. That is, more often than not, how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

Homework
For the past five years, I've been investigating this question of where the good ideas come from. It's kind of problem I think all of us are *** interested in it. We want to be more creative, we want to come up with better ideas, we want our organizations to be more innovative.
I've looked at this problem from an environmental perspective. What other spaces that have historical let to unusual rates of creativitiy and innovation? What I found in all these systems, there is a *** pattern that you see again and again that *** to creating a environments that are unusually innovative. One pattern I call the slow hunch, the breakthrough ideas almost never come in the moment of great inside, in a sudden ** inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea had two or three years, sometimes ten or twenty years to matrue that it's suddenly becomes successful to you and useful to you in the certain way. And this is *** because good ideas are normally come from the collition between smaller hunches so that they form something bigger than themselves. So you see a lot in the history of innovation, cases of someone who has a half of an idea. There's a great stroy about the invention of the world wild web and Tim Burners Lee. This is a project that Burners Lee worked on for ten years. But when he started it, he didn't have a full vision for this new medium he was going to invent. He started working on one project as side project to help organized his own ***. He scarpped that after a couple years and he started working on another things. And only after about ten years to the full vision of the world wild web coming to being. That is more often to know how ideas happen. They need time to ***, and they spend a lot of time in this ** hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

本帖最后由 pennyyan 于 2012-4-4 14:18 编辑

For the past five years, I have investigating this question of where good ideas coming from .
It's a kind of problem I think all of us can be interested, who want to be more creative , who want to come up with better ideas, who want our organiztions to be more innovative. I've looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation.
When I found in all the systems there are the current patterns that you see again and again that are crucial to creating environments that are usually innovative.
One pattern , I called a slow hunch. The brif through almost never come in the moment of great inside in a sudden stroke of inspiration.Most important ideas take a long time to evolve and they spend a long time dorment in the background. It's untill the ideas had two or three years, sometimes ten or twenty years to ensure that it suddenly becomes successful and useful to you in a certain way.
And this is partially because good ideas normally comes from the clossion between small and hanches that they inform something bigger than themselves. See you see a lot in the history of innovation, cases of someone who has half of the idea. This is a great story about the invention of world wide web and sleve.
This is a project that bunersly worked on for ten years. But when you started , it didn't have a full vision for those new medium kind of event. It started working on one project as a side project help organnied on data describe that after couple years and it started working on another thing.
Not only after ten years about to the full vision of the world wide web coming to being. That is more often than how our idea happen.They need time to indebate to spend a lot of time in this partial hunch form. 此文本由普特英语在线文本比较工具(http://home.putclub.com/tools/find)自动生成
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For the past five years, I have->’ve been investigating this question of where good ideas come from. It'->’s a kind of problem my->I thinking->think all of us are intrinsically interested in. We want to be more creative, who->. We want to come up with better ideas, who->. We want wonder->our organization->organizations to be more innovative. ->. I’ve have->looked look->at this problem from an environmental perspectives->perspective. What are the spaces that have storically->historically than->led usual->to unusual rates of creativity and innovation. What->? And what I’ve found in the->all obvious->of system->these systems there’re is the->these current->recurring patterns that you see again and again that crutial->are crucial to creating environment->environments that are unusually innovative. One pattern ->, I call the -> ‘slow huntch, ->hunch’ - the greater->breakthrough idaeas->ideas almost never comes->come in a moment of great the ~ ->insight, in the->a suddern->sudden stoke->stroke of inspiration. Most important ideas took->take a long time to evolve and they spend a long time to dormen->dormant in the background. It is->isn't until the ideas->idea have->has had 2->two or 3->three years, sometimes 10 or 20 years to mature ->, that it suddenly become->becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smalller->smaller huntches->hunches, so that they perform->form something bigger than themselves. So you see a lot in the history of innovation, -> cases of someone who has half of the->an idea. This->There’s is the->a great story about innovation->the about->invention of the world->World wide->Wide web->Web in ~ ->and Tim Berners-Lee. This is the->a project ~ -> that Berners-Lee working->worked on for ten->10 years. When->But when he studied->started, he didn'->’t have a full vision of->for this new medium who->he is->was going to invent . ->. He started working on a->one project as a side project to help organizing->organize his own data. He scraped->scrapped that for->after a couple of->years years. And->and he started working on another thing. And only after about ten->10 years to->did get->the full vision about->of world->the wide->World web->Wide Web come into being . ->. That is ->, more often enough->than not, how ideas happen. They need time to incubate. This spent->and they spend a lot of time to->in huntch->this for.
->partial hunch form.
1# jessiyear
check it out!

For the past five years,I have been investigating this passion where good ideas come from.It's planet problem I think all of us in transcript interest of them. We want to be more creative.We want to come up with better ideas.We want a organization to be more innovative.
I look at this problem from environmental prospective.What are the spaces that have a store X during usual ways of creative innovation.What I found in all these system,there is recuXing pattern should you see again and again.There're cusoX to creating an environment X and usually innovative.One pattern I  call the slow hunch.The bX ideas almost never come in the moment of great inside in the sudden's joke inspiration.
Most important ideas take a long time to award.And they spend the spend a long time domentX in the background.It isn't into the ideal have two or three years,sometimes ten to twenty years to make sure it's suddenly become successful to you and useful to you in the X way.
And this is partially because good ideas normally come from the colegendX between smaller haniousX.So that they found something bigger than themselves.
So you see a lot in the  history innovation.Cases of someone who has half of an idea.It's great story about humanimentX the world wide web X.This is the  project the bX lead worked on for ten years. For what need stared,you didn't have  a full version for this new media he was going to invent.It's started working on one project.There is a side project out of organize of own data.
It's  cracked down after a couple years.And it start to work another thing.And only after that ten years to the full version of world wide web come to the being.That is more often than now how ideas happen.They need time to inquorateX.And they spent a lot time in this partial hunch form.
2# youngsters90 请问这个句子是什么意思的呢,呵呵~~,谢谢的
What are the spaces that  have historically led to use of creativity and innovation
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HW
For the past a few years, I’ve been investigated where good ideas come from. It’s a kind of problem I think ? and ? interested in. We wanna be more creative. We wanna come up with better ideas. We wanna organizations to be more innovative. I’ve looked this problem from a environmental perspective. What are the places that are ? like do a raise of creativity and innovation. And what I found in this system is a ? pattern you would see again and again that ? to creating environments that are unusually innovative. One pattern I call the slow hatch. They break through ideas almost never come at the moment of ? inside and suddenly stroke as inspiration. Most important ideas take a long time to evolve and they spend a long time to ? in the background. It is not until the idea stayed 2 or 3 years, sometimes 10 or 20 years to make sure to be successful and useful to you, and in a certain way. And this is because good ideas normally come from the coalition between smaller hunches, so they form something bigger than themselves. So you see a lot in the in the history of innovation, cases of some one who has half of the idea. There is a great story about ? the world of web and Tim Berners Lee. This is a project that Berners Lee worked for 10 years. But when he started, he didn’t have a full vision of this new medium who is going to advent. He started working on one of the project as a site project ? organize his own data. He ? on that a couple of years, and he started to work on another thing. And only after about 10 years did the full vision of the world-wide web come to being. That is more often than not how ideas happen. They need time to incubate, and they spend a lot of time in this partial hunch form.
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HW
For the past a few years, I’ve been investigated where good ideas come from. It’s a kind of problem I think ? and ? interested in. We wanna be more creative. We wanna come up with better ideas. We wanna organizations to be more innovative. I’ve looked this problem from a environmental perspective. What are the places that are ? like do a raise of creativity and innovation. And what I found in this system is a ? pattern you would see again and again that ? to creating environments that are unusually innovative. One pattern I call the slow hatch. They break through ideas almost never come at the moment of ? inside and suddenly stroke as inspiration. Most important ideas take a long time to evolve and they spend a long time to ? in the background. It is not until the idea stayed 2 or 3 years, sometimes 10 or 20 years to make sure to be successful and useful to you, and in a certain way. And this is because good ideas normally come from the coalition between smaller hunches, so they form something bigger than themselves. So you see a lot in the in the history of innovation, cases of some one who has half of the idea. There is a great story about ? the world of web and Tim Berners Lee. This is a project that Berners Lee worked for 10 years. But when he started, he didn’t have a full vision of this new medium who is going to advent. He started working on one of the project as a site project ? organize his own data. He ? on that a couple of years, and he started to work on another thing. And only after about 10 years did the full vision of the world-wide web come to being. That is more often than not how ideas happen. They need time to incubate, and they spend a lot of time in this partial hunch form.
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I've been investigating this question where good ideas come from. It's a kind of problem my think all and interesting. We want to be more creative, we want come up with better ideas. We want an organization to be more entervitive.
I've looked this problem from an enviornmental prospective. What other species that have strorkly do newsure rates of creativity and intervation. What I found in an obvious systems there is a curring patterns that to see again and again that crusial to creating enviornment usually intervate.
One patter I call the slow hunch, the brighest idea almost never come in the moment of agree insight in the sudden stroke of inspiration. Most important ideas take a long time to involve and expen a long time d and back ground. It is until the idea had 2 or 3 years, sometimes ten or twenty years to mearsure that suddenly become successful to you and useful to you in a certain way. And this is partly because good ideas normally come from the clintion between smaller hunches. So they form something bigger than themselves.
So you see a lot in a history of intervation cases of someome who has half of an idea. It is the great story about the imagination of the worldwide weben . This is the project B worked on for ten years. When you studied you didn't have a full vision of this new medium he was going to invent. You studied working on one project to a project to help organize describe that of couple years and you start working on another things.And only after about ten years before vision of the worldwide web come into being. That is more often than now how ideas happen. They need time to encupate and spent a lot of time in this parcial hunch form.








This post was generated by put listening repetition system,  Check the original dictation thread!
HOMEWORK  2012-01-01&01-07 灵感从何而来?
For the past five years ,I've been investigating a question where good ideas come from. It's a kind of problem I think all of us are intrinsically interested. We want to be more creative we  want come up  better ideas, we want organizations more effective,I look this problem from environmental perspective,what are the spaces that historically that led to unusual rates creativity innovation. What I found in all these systems, there's these occurring pattern you see  again and again and there is a crucial to creating environments that are usual innovative.
   One pattern I called slow hunch, the breakthrough idea almost never come in the moment of great insight in a suddenly stroke of inspiration. Most import ideas take long time to evolve and they spend a long time dormant at the background. It isn't until ideas that has had two or three years,sometimes take 10 or 20 years to mature ,it suddenly become successful to you, useful to you in a certain way. And this is partial,because good ideas normally come from collision between smaller hunches. So that they form something bigger than themselves.
   So you see a lot in a history innovation ,cases of someone who has half an idea. It's great story about the invention of world wide web and Tim Berners-Lee,this is a project that Berners-Lee worked on  for ten years. But when he started,he didn't have full vision of this new medium he was going to invent. He started working for one project as side project to help organize his own data.
He scrapped that after couple of years,and he started working on another thing. And only after about ten years did the world wide web come into being. That is ,more often than not,how ideas happen, they need time to incubate,they spend a lot time in this partial hunch form.

[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

for the five past years,i have been invest the question where good ideas come from. it's a kind of intrestingwe want be more creative,we want come up good ideas.we want orgnizetions
i look this problem from environmental perspectives ,what are the spaces that had strocs
what we are found is all the systems   again and again . the crucial    environment  slow hunch
most   take a long time to avoid  in the background
great insite sometime successful to you  useful to you
bigger than themselves so you see a lot
invation  someone who have half good ideas
work on for 10 years
he didn't have full avision
projects
cup years
another thing
spent lots time



This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

[homework]For the past five years, I’ve been investigating this question of where good ideas come from. It’s a kind of problem I think all of us are intrinsically interested in. We want to be more creative. We want to come up with better ideas. We want our organizations to be more innovative.
I’ve looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation? and what I'v found in all of these systems, there are these recurring patterns that you see again and again that are crucial to creating in a environments that are unusual innovated.one pattern i called slow hunch,the breakthrough ideas almost never come in a moment of great insight and a suddern stroke inspiration.most important ideas take a long time to evolve and they spend a long time dormant in the background.it isn't untill the ideas has had two or three years, sometimes ten or twenty years to mature,that is suddenly becomes successful to you and useful to you in the certain way.and this is partially because good ideas normally come from collision between smaller hunches ,so that they form something bigger than themselves. so you see a lot in the history of innovation cases of someone who has half of the idea. there is a great story about invention of the world wide web and tim berners-lee, this is a project that berners-lee worked on for ten years. but when he started, he didn't have a full vinsion for this new medium he was going to invent. he started working on one project as a side project to help organize his own data. He scrapped that after a couple years and he started working on another thing. And only after about 10 years did the full vision of the World Wide Web come into being. That is, more often than not, how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
This post was generated by put listening repetition system,  Check the original dictation thread!

[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

for the past five years,i've been investigating this question of where good ideas come from. it's a king of problem my think all of us are intrinsincally interested in them. we wannna be more creative ,we wanna come up with better ideas,we wanna our organizations to be more innovate.i've look this problem from a environmental perspective.what are the spaces that have historically -led to usual rates of creative innovation? what i've found in all these systems there is recuring patterns that you see again and again that are - to creating in the environment set on unusual innovate.on pattern i called the slow-, the breakthrough ideas almost never come in moment of great insight and suddern stroke of inspiration. most important ideas take a long time to evolve and spend a long time dorment in the background. it isn't until the ideas that -years sometiems ten or twenty years to mature that is suddenly become a successful to you and useful to you in a  certain way. and this is - because good ideas normally come from the collision between smaller -, so the day form a bigger than themselves.so you see a lot in the history - ,cases of someone who else have enough of idea. it's a great story about the invention of  world wide web and tim burners lee, this is a project that burners lee worked on it for ten years,but when he started, he didn't have a full vision of this new media he was going to invent,he started working on one project as a  project to  help organize his own data. he - for a couple of years and he started working on another thing. and only after about ten years the full vision of world wide web come into being. that is more often than not how ideas happen.they need time to - and they spent a lot of time in this partial hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!
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本帖最后由 iamchinar 于 2012-5-22 11:00 编辑

[Homework]

For the passed 5 years, I’ve been investigating the question of where  good ideas come from.
So kind of us are all interested in.
We want to be more creative, we want to come up with better ideas, we want to be organization with more innovators.
I look this problem in the environmental perspective. What are the spaces that the historically led to the unusual rates of  creativity and innovation.
What I found in all these syetems there are X patterns to see it again and again that crushowed creaing environment center usually intivitors.
One pattern, I call the slow hunch, that bring the ideas almost never come the moment insight. Most important ideas take a long time to avlove in aspect a long time doormen in the background.
It is until that idea that has 2 or 3 years somtimes 20 years to X that suddenly become successfully to you , and useful to you in a certain way.
And this is X because good ideas normally come from the clision between smller X. So they form something bigger than themselves. So you see a lot in the history of innovation cases some one who has half of the idea. The great story about the imagination of the world wide web and Beners Lee. It's a project Beners Lee worked on for 10 years.
But when he started , he didn't hava a full vision for this new mideam with going to that ....He started working on one project ..the ..project to organize his own data. He scrapped that a couple of years , and restart working on another ting. Only after ten years before the full vision of the world wide web come into being.
That is more ofen the knot how ideas happen.They need time to incubate, and they spent a lot of time in especial XX form.
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