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[访谈录] 2016-11-11&11-13 Jamie Gray Hyder谈使命召唤13:无限战争

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[访谈录] 2016-11-11&11-13 Jamie Gray Hyder谈使命召唤13:无限战争

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 An Inside Look at 'Call of Duty: Infinite Warfare' from Actress Jamie Gray Hyder


Jamie Gray Hyder, an actress in the newest game from the "Call of Duty" franchise, gives viewers an inside look at what's its like to be part of a video game production.


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“We will break that!”

“So we meet?”

“Always.”

Call of Duty is the most popular game out there. It's been around for so many years, has so many fans. My name is Jamie Gray Hyder I've played Lieutenant Nora Slater, just a badass fighter pilot, sort of a mix between a top gun pilot and a Navy Seal. And she's also… lieutenant Reyes who was the player character, she serves as his partner in the game. If you are working the videogames, you don’t have a set like we are doing in the film and television. We use this space that you see behind me here along with some Apple boxes and some tape, you know, a few things for you to touch and move around. But other than that, you're looking at it. They kind of give you a reference some video when you first come in to shoot that day. You walk around there then when they show you what the game will look like, and you kind of commit that to memory, so that when you're in here, you have to set in your mind when you are kind of walking around in a blank space.

You also have no wardrobe. We are all wearing the same thing, so there's no way to differentiate using wardrobe. And physically there's no camera. There's no point of focus. There's no point of reference, because you have 80 cameras shooting you in the round. Your performance has to be considered a 360-space, because you never know what performance it’s gonna pull from. So while there's no camera that you are performing for, there is one camera that is probably about four inches from your face the entire time, and is doing nothing butcapturing your facial expressions. You kind of have to get used to having this thing that floats right in front of your face of its own light, just shining right in your eyes the whole time. And after a few weeks you actually start to forget about it until you open the cabinet into your face or...

So if you are working on a typical episode of one hour television, you're looking like a 60, 70-page script. If you are working on a film, you're looking at 120, 150 pages of material. For a video game such as “Call of Duty: Infinite Warfare”, we actually worked through over 700 pages of dialogue. So you have no set, you have no camera and you have no wardrobe. But you do have the people around you as if you were shooting a scene with another actor. That actor was there and that character was there, so that we really got the sense of their relationship that’s we are building throughout the game.

One major difference is I don’t’ go to sit in a theater and watch my work. I have to really earn that right in this situation, and I will be playing on recruit level first. But I'm super excited to actually play in the game. But in this case if you want to watch what you spent 15 months doing, I actually have to fight my way through the game to get far.
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"we will break that"

"so we meet"

"always"

call of Duty is the most popular game out there, it's been around for so years, has
so many fans, my name is Jamie Gray Hyder, I've played Lieutenant NOva Slater, just
a badass fighter pilot, sort of a mix between top gun pilot and navy seal, and she's
also lieutenant Reyes who was player character, she server as his partner in the game,
if you are working in the videogame, you don't have a set like we are doing in the
file and television, we use this space that you see behind me here, along with some
apple boxes and tape, you know, a few things for you to touch and move around, other
than that, you are looking at it, they can give you a reference video when you
first come in to shoot that day, you walk around xxx show you what the game will look
like, and you kind of commit that to memory, so that when you are in here, you have
to set in your mind while you are kind of walking around in a blank space.

you also have no wardrobe, we are all wearing the same thing, so there is no way to
differenciate using wardrobe, physically there is no camera, there is no point of
focus, there is no point of reference, because of you have 80 cameras shooting you
in the round, your performance has to be considered a 360-space, because you what
perform is gonna pull from, so why there is no carema that you are performing for,
there is one camera that is probably four inches just from your face the entire time,
and is doing nothing but capturing your facial expressions, you kind of have to
get used to having this thing that floats right in front of your face of its xxx
light, just shinning right in your eye the whole time, after a few weeks you actually
start to forget about it until you open the cabinet into your face.

so if you are working on a typical episode of one hour television, you are looking
like a 60, 70 page script, if you are working on a film, you are looking at a 120,
150 pages of material, for a video game such as "Call of Duty: infinite warfare",
we actually worked through over 700 pages of dialogue, so you have no set. you have
no camera, you have no wardrobe, but you do have the people around you as if you
were shooting a scene with another actor, that actor was there and character was
there, so that we really got the sense of their relationship that was building up
to the game.

one major difference is I don't go to sit in the theater and watch my work, I have
to really earn that right in this situation, and I will be planing on the recuit
level first, but I am super excited to actually play to the game, but in this case,
if you want to watch what you spent 15 months doing, I actually have to fight my
way the game to get that far.
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