  
- UID
- 1017661
- Ìû×Ó
- 377
- ¹±Ï×Öµ
- 464
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- 67
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- 383 Сʱ
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- 2009-8-16
- ×îºóµÇ¼
- 2020-3-18
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"we will break that"
"so we meet"
"always"
call of Duty is the most popular game out there, it's been around for so years, has
so many fans, my name is Jamie Gray Hyder, I've played Lieutenant NOva Slater, just
a badass fighter pilot, sort of a mix between top gun pilot and navy seal, and she's
also lieutenant Reyes who was player character, she server as his partner in the game,
if you are working in the videogame, you don't have a set like we are doing in the
file and television, we use this space that you see behind me here, along with some
apple boxes and tape, you know, a few things for you to touch and move around, other
than that, you are looking at it, they can give you a reference video when you
first come in to shoot that day, you walk around xxx show you what the game will look
like, and you kind of commit that to memory, so that when you are in here, you have
to set in your mind while you are kind of walking around in a blank space.
you also have no wardrobe, we are all wearing the same thing, so there is no way to
differenciate using wardrobe, physically there is no camera, there is no point of
focus, there is no point of reference, because of you have 80 cameras shooting you
in the round, your performance has to be considered a 360-space, because you what
perform is gonna pull from, so why there is no carema that you are performing for,
there is one camera that is probably four inches just from your face the entire time,
and is doing nothing but capturing your facial expressions, you kind of have to
get used to having this thing that floats right in front of your face of its xxx
light, just shinning right in your eye the whole time, after a few weeks you actually
start to forget about it until you open the cabinet into your face.
so if you are working on a typical episode of one hour television, you are looking
like a 60, 70 page script, if you are working on a film, you are looking at a 120,
150 pages of material, for a video game such as "Call of Duty: infinite warfare",
we actually worked through over 700 pages of dialogue, so you have no set. you have
no camera, you have no wardrobe, but you do have the people around you as if you
were shooting a scene with another actor, that actor was there and character was
there, so that we really got the sense of their relationship that was building up
to the game.
one major difference is I don't go to sit in the theater and watch my work, I have
to really earn that right in this situation, and I will be planing on the recuit
level first, but I am super excited to actually play to the game, but in this case,
if you want to watch what you spent 15 months doing, I actually have to fight my
way the game to get that far. |
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