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[豆知识] 【整理】2012-01-01&01-07 灵感从何而来? (1/2)

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homework


For the past 5 years, I’ve been investigating the question “where good ideas come from”, it’s kind of a problem I  think everyone of us intrinskly interested in. We want be more creative, we want come up with better ideas, we want our organizations to be more innovative. I’ve look into this problem from environmental perspective. What are the spaces that have historically led to unusual rates of creative and innovation? What I found is all these systems there’s a recurring pattern that you see again and again that is crucial to creating an environment that are unusual creative.
One pattern, I call it “slow hunch”, the berakthrough ideas almost never comes at a moment of great insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn’t until the ideas take 2or 3 years, sometimes 10 or 20 years to mature. And suddenly it become successful and useful to you in some certain way. This is partially because good ideas normally come from the collision between  smaller hunches, so then they form something bigger than themselves. So you see a line in the history of innovation, cases of someone who has “half” of the idea, there’s a great story about ….the world wide web, Tim burners Lee, it is a project that Burners worked on for 10years, but as he started, he didn’t have a full vision of this new medium he’s going to invent. He started on a project that help to organize his own data, he scrapped that for a couple of years, and he started working on another thing. And only after about 10 years to the full version of world wide web to come into being. That is more often than not how ideas happen. They need time to incubate and they spend a lot time in this partial hunch form.

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

for the past five years , I've been requested a question where the great idea come from. It 's a kind of problem all of us  think of is interested ,we want be more creative,we want come up with better ideas,we want organizations to be more activity,I look this problem from the envionment perspectively.what other speices that have  ? usual cretivity and ?.What I found in the obvious systems there is a ? pattern stiuation again and again.There is a crucial to creat envionment uvive?.One pattern I called a slow huntch.the great ideas almost never come at the monment of great insight.Most important ideas take a long time to involve ?long time ? int the background. It is told ideas has 2 or 3 years sometimes 10 or 20 years to ?It is suddenly become successful to you and useful to you and ? the way,This is partially because good ideas normally comes from ? between smaller huntches.so they forms something bigger than themselves.So you see a lot in the history advation cases of someone half have idea.The great story about adventure ? world wide leave,this is aproject ? worked for 10 years,when you study it, you never get full new vision media who are going to invent it.You study on one project and several projects have organized on it,you described it a couple if years and you start work on another thing,the only after ten years before full vision ? come in being ,that is more ofen how ideas  happen.they need time to?

This post was generated by put listening repetition system,  Check the original dictation thread!
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【homework】2012-01-01&01-07 灵感从何而来?
In the past 5 years, I’ve been investigating where good ideas come from. It is a kind of problem I think all of us intrinsically interested in. We want to be more creative, we want to come up with good ideas, we want our organizations to be more innovative. I looked this problem from environmental. What are the spaces that have historically led to unusual rate of creative and innovation? What I found in all these systems there is reoccurring patterns you could see again and again that is crucial to creative environment and innovative.
  One pattern I called slow hunch. The breakthrough ideas never come at the moment of greed insight and sudden stroke of inspiration. Most of the important ideas take a long to evolve and spend a long time dormant in the background. It is not until the idea has two or three years, sometimes ten or twenty years to mature that suddenly become successful for you or useful for you in certain way. This is partially because good ideas usually come from collision between hunches. So they form something bigger than themselves. See, you see a light in the history innovation. Cases, someone has half of an idea. There is a great story about invention of World Wide Web and Tim Berners Lee.

This is a project that Tim Berner Lee worked for ten years. But when he started, he didn’t have a full vision for this media he was going to invent. He started on one project as a side project to help organize his own data. He scrapped that for couple of years and he started working on another thing. Only after ten years, the full vision of World Wide Web comes into being.
That is more often than how ideas happen. They need time to incubate and it spends lots of time in partial hunch form.
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For the past 5 years I've been investing this question of where good  ideas come from.It's a kind of problem I think all of us are intrinsically  interested about.we want to be more creative; we want to  come up with  better ideas;we want organizations to be more innovative.I looked at  this problem from environmental perspectives.What are the spaces that  have historically led to use of creativity and innovation.What I found  in all of these systems,there is a current pattern ? again and again  that is crucial to creating a environment  that unusually innovative.One pattern I called the slow haunch.the  breakthrough ideas almost never come in a great moment of insight in a  sudden stroke of inspiration.Most important ideas take a long time to  evolve and they spend a long time dormant  in the background. It isn't until the ideas have 2 or 3 years,sometimes  10 or 20 years to mature,that it suddenly become successful to you and  useful to u in a certain way.and this is partially because good ideas  normally come from the collision between smaller haunches ,so they form  sth smaller than themselves.So you see a lot in the history of  innovation,cases of some one who have half of the idea.There is a good  story about the invention the world wide web and Tim Burners Lee.this is  a project that B L worked for 10 years.When he started he didn't have a  full vision for this new medium he was going  to invent.He started to working on one project as a side project to him  organise more data .He scraped that for couple of years,and he started  another thing,and only after about 10years until the full vision of www  come into being.that's more often about how ideas happen.They need time  to intimate,and they spend a lot of time in this partial haunch form.
This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I've been investigating this question where good ideas come from. It is kind of question I think all of us frequently interested in. We wanna be more creative, We wanna come up with better ideas.We wanna organizations to be more innovative. I've looked at this problems from an environmental perspectives.What are the spaces that have historically let do unusual rates of creativity and innovation.When I found in all these system there is a recurring pattern that you see again and again that are crutial to creat an environment that are usually innovative.One pattern, I call it slow hunch. It break through ideas that almost never come in a moment of great inside in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spent a long time dormant in the background. It isn't until the ideas have 2 or 3 years sometimes ten or twenty years to mature that it suddenly become successful to you, and useful to you in a certain way. and this is partially because good ideas often comes from the collision between smaller hunches.So they form something bigger than themselves.So you see a lot in the history of innovation cases of someone who has have of the idea. It is a good story of the invention of the world wide web in T.B. Lee, It is the project that B.Lee work for ten years.When he started. He didn't have a full vision for this new medium he was going to invent. He started working on one project that has side-project help him organize his own data.He scribe that a couple of years, and he started working on another thing.Only after about ten years of the full vision of the world wide web,It comes into being.That is more often than now? how ideas happen
This post was generated by put listening repetition system,  Check the original dictation thread!

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I've been investegated this question of where good ideas come from.It'a kind of problem my think all of inser principly . We want to be more creative;we want come up with better ideas;we want organization to be more individual.I look this problem from environment preospective.What other spaces that have storaklly let unusual rates creativity innovation.When I found in all this systems, ther is a current pattern again and again that crucial to creating the envirments center unusually individual.one patern I called slow hanch, the breakthrough idea amost never come to the moment great inside in the sudden stoke insperation. most important ideas take a long time to involve and they spend a long time dorment in the background.It is until the ideas has two or three years, sometimes,20 years to mature,it sudden to come to be successful to you ,and useful to you in a certain way.This is partially because good ideas normally from clision between small hanshell,so then they form something bigger than themselves. so you see a lot in the histroy innovation cases of someone who has half of idea. It is greate story about imagine the world wide Web in  kimbens li. this project that bensli worked on for 10 years.when start, it didn't have a full vision for this new medium who was going to invent.You started working on one project as side project hop on data.He scribed that after couple years and he stared working on other thing.And after about 10 years for vision of the world wide web come to being.that is more often than not how ideas happen. They need time to in and thay spend lots of time impartial hanch form.
This post was generated by put listening repetition system,  Check the original dictation thread!
For the past five years, I have been investigating the question of where good ideas come from. It’s X part of my X and X incidents. We want more creative, want a couple of good ideas. We want organization to be more innovative. I have been looking at the problem from the environmental perspective. What are we spaces that have been X led to X rates of creativity and innovation. What I found in organ systems here is a X of pattern again and again. There is a X to creating environment X individuals. One pattern I called the snow hunch is great ideas almost never come moment of great inside and sudden stroke inspiration. Most important ideas take a long time to evolve. A long time dorment in the background. It is X idea had two or three years twenty years to ensure. It is suddenly because it is become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the cleaning between smaller hunches. So they found something big around themselves. See X in the history innovation X half ideas. It’s a great story like a brother born a lady. This is a project X for ten years. When started, it has for the full medium go into event. He sudden on one project
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[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

[homework] for the past five years, i have been investigating the questions that where good ideas come from. It is kind of problem that all of us intrinsically interested in. we want to be more creative, we want to come up with better ideas and we want our organization  to be more innovative. I looked the problem from an environmental perspective. what are the spaces that historically led to an unusual rates of creativity and innovation. what i found in all these systems is that there is recurring patterns you see again and again that is crucial to create an environment that is innovative. one pattern i called slow hunch. the breakthrough ideas almost never comes at a moment called great insight in a sudden stroke of inspiration. most of the greatest ideas takes long time to evolve and they take long endowment in the background. it isn't until the good ideas to use 2-3 years sometimes over 10-20 years to mature before it becomes successful to you and useful to you in a certain way. this is partially because good ideas normally comes from collision smaller hunches. so they forms something bigger than themselves. so you see a lot in the history of innovation that cases someone has half of the idea.  there is a great story about the invention of  worldwide web that is related to bruce li. this is a project that bruce li worked on for ten years. but when he started, he did not have a full vision how this new media is he is going to invent. he certainly worked on one project and side project and organize his own data. he grab data for a couple of years and he start to work on another thing. and only after about 10 years about the full vision of the WW come into being. that is more often how new ideas happen. they need time to incumbent and spent a lot of in their hunch form.
This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years I've been investigating this question of where good ideas come from.It's is a kind of problem I think of all of us intrinsically interested in.We want to be more creative,we want to come up with the better ideas,we want our organizations to be more innovative.
I've looked at this problem from an environmental perspective,what are the spaces that have historically led to unusual rates of creativity and innovation?What I found in all the system,there's a recurring patterns that you see again and again that are curcial to creating an environment that are usually innovative.
One patter I called it slow hunch,The break-though ideas almost never come in a moment of great insight in a sudden stroke of inspiration.Most improtant ideas take a long time to evolve and they spend a long time dormant in the background.It isn't until a idea has 2 or 3 years,sometimes 10 to 20 years to mature.That is suddenly become successfyl to you and useful to you in the certain way.And this is partially because good ideas normally come from the collision between smaller hunches.so that they form something bigger than themselves,so you see a lot in the history of innovation,cases of someone who have half of an idea.
There is great story about the invention of World Wide Web - Tim Berners Lee. This is a project that Berners Lee worked on for ten years.But when he started,he didn't have a full vision for this new medium he was going to invent.He started to working one project as a side project help organize his own data.He scarpped that for a couple of years and he started to working on another thing.And only after that ten years the full vision of World Wide Web come into being.That is more often than not how ideas happen,they need time to incubate and they spend a lot of time in this partial hunch form.                                                   
This post was generated by put listening repetition system,  Check the original dictation thread!
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HW

For the past five years,I have been investigating this passion where good ideas come from.It's planet problem I think all of us in transcript interest of them. We want to be more creative.We want to come up with better ideas.We want a organization to be more innovative.

I 've look at this problem from environmental prospective.What are the spaces that have a store X during usual ways of creative innovation.What I found in all these system,there is recuring pattern should you see again and again.There're cusoX to creating an environment X and usually innovative.One pattern I  call the slow hunch.The bX ideas almost never come in the moment of great inside in the sudden's joke inspiration.


Most important ideas take a long time to award.And they spend the spend a long time doment X in the background.It isn't into the ideal have two or three years,sometimes ten to twenty years to make sure it's suddenly become successful to you and useful to you in the certain way.


And this is partially because good ideas normally come from the colegend X between smaller haniousX.So that they found something bigger than themselves.


So you see a lot in the  history innovation.Cases of someone who has half of an idea.It's great story about humaniment the world wide web X.This is the  project the bX lead worked on for ten years. For what need stared,you didn't have  a full version for this new median he was going to invent.It's started working on one project.There is a side project out of organize of own data.


It's  cracked down after a couple years.And it start to work another thing.And only after that ten years to the full version of world wide web come to the being.That is more often than now how ideas happen.They need time to inquorate .And they spent a lot time in this partial hunch form.

[Homework]2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years I've been investigatng this question where good ideas come from. It's a kind of problem I think all of us are intrinsically  interested in. We want to be more creative; we want to come up with better ideas; we want organizations to be more innovative. I looked at this problem from environmental perspective. What are the spaces that  have historically led to unusal rates in creativity and innovation. What I found in all these systems,there is a reoccuring pattern to see again and again that are crucial to creating a environment that is unusually innovative. One pattern I called it slow hunch. The breakthrough ideas almost never come in a moment of great  insight in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the ideas have 2 or 3 years, sometimes 10 or 20 years to mature, that it suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collition between smaller haunches, so they form something bigger than themselves. So you see a lot in the history of innovation, cases of someone who have half of the idea. There is a good story about the invention the world wide web and Tim Burners Lee.this is a project that Bennas Li worked on 10 years. When he started he didn't have a full vision for this new medium he was going to invent. He started to working on one project as a side project he has organized his own data. He scraped that for couple of years, and he started work on another thing, and only after about 10 years until the full vision of web come into being. That's more often than not how ideas happen. They need time to incumbate, and they spend a lot of time in this partial hunch form.


This post was generated by put listening repetition system,  Check the original dictation thread!
on agming

For the past five years, I’ve been investigating this question of where good ideas come from. It’s a kind of / problem I think all of us are intrinsically interested in. We want to be more creative. We want to come up with better ideas. We want our organizations to be more innovative.

I’ve looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation? And what I’ve found in all of these systems there’re these recurring patterns that you see again and again that are crucial to creating / environments that are unusually innovative.

One pattern, I call the ‘slow hunch’ - the breakthrough ideas almost never come in a moment of great insight, in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea has had two or three years, sometimes 10 or 20 years to mature, that it suddenly becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves.

 

So you see a lot in the history of innovation cases of someone who has half of an idea. Theres a great story about the invention of the World Wide Web and Tim Berners-Lee. This is a project that Berners-Lee worked on for 10 years. But when he started, he didn’t have a full vision for this new medium he was going to invent. He started / working on one project as a side project to help organize his own data. He scrapped that after a couple years and he started / working on another thing. And only after about 10 years did the full vision of the World Wide Web come into being. That is, more often than not, how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.



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本帖最后由 fly_haopp 于 2012-1-17 11:25 编辑

HW:
For the past 5 years, I've been investigating as question where good ideas come from. It's a kind of problem I think all of us are intrinsicly interested in. We wanna be more creative. We wanna come up of better ideas. We wanna organizations to be more innovative. I've looked this problem from environmental perspective. What are the spaces that have storically led to an unusual rates of creativity and innovation. And what I've found in the all these systems there are these occurring patterns such you see again and again. That are crucial to creating an environments that are unusually innovative.
One pattern I call the "slow hunch" - the breakthrough ideas almost never come in a moment of great insight - in a sudden stroke of inspiration. Most important ideas take a long time to involve and spend a long time dormant in the background. It isn't until ideas has 2 or 3 years sometimes 10 or 20 years to mature. That it suddenly becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller  hunches. So the data form something bigger than themselves.
So you see a lot in the history innovation cases of someone who has half of an idea. There is a great story about invention of the world wide web and Tim Bernars Lee. This is a project that Bernars Lee has worked on for 10 years. But when he started he didn't have a full vision for this new medium he's going to invent. He started working on one project that has side project to help organize his own data. he scrapped that after a couple years and he started working on another thing. And only after about 10 years the full vision of the world wide web come into being. That is more often than not how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years I've been investigating this questions of where good ideas come from.It's kind of problem I think all of us are intrinsically interested in.We want to be more creative,we wanna come up with better ideas, we wanna organizations to be more innovated.I've looked at this problem from an environmental perspective.What are the spaces that have historically led to unusual rates of creativity and innovation.What I found in all these systems there is recurring patterns that you see again and again that are crucial to creating environments that are unusually innovative.One pattern I call it slow hunch,the breakthrough ideas almost never come in a moment of great insight,in a sudden stroke of inspiration.Most important ideas take a long time to evolve and they spend a long time dormant in the background.It isn't until the ideas had two or three years,sometimes ten or twenty years to mature,that it suddenly becomes successful to you and useful to you in a certain way.And this is partially because good ideas normally come from the collision between smaller hunches,so that they form something bigger than themselves.So you see a lot in the history of innovation cases  of someone who has half of an idea.There's a great story about the invention of the world wide web and Tim Berners Lee.This is a project that Berners Lee worked on for 10 years.But when me started,he didn't have a full vision for this new medium he was going to invent.He started working on one project as a side project to help organize his own data.He scrapped that after a couple years and he started working on the other thing and only after about 10 years to the full vision of the world wide web come into being.That is more often than not how ideas happen.They need time to incubate and they spend a lot of time in this partial hunch form.
This post was generated by put listening repetition system,  Check the original dictation thread!
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