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[豆知识] 【整理】2012-01-01&01-07 灵感从何而来? (1/2)

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[Homework]灵感从何而来?(1/2)
For the past five years,I have been investigating this passion where good ideas come from.It's a kind of problem I think all of us in transcript interest of them. We want to be more creative.We want to come up with better ideas.We want a organization to be more innovative.
I look at this problem from environmental prospective.What are the spaces that have a store X during usual ways of creative innovation.What I found in all these system,there is recurring pattern should you see again and again.There're cusoX to creating an environment X and usually innovative.One pattern I  call the slow hunch.The bX ideas almost never come in the moment of great inside in the sudden's joke inspiration.
Most important ideas take a long time to award.And they spend the spend a long time dorment in the background.It isn't into the ideal have two or three years,sometimes ten to twenty years to make sure it's suddenly become successful to you and useful to you in the X way.
And this is partially because good ideas normally come from the colegendX between smaller haniousX.So that they found something bigger than themselves.
So you see a lot in the  history innovation.Cases of someone who has half of an idea.It's great story about humanimentX the world wide web X.This is the  project the bX lead worked on for ten years. For what need stared,you didn't have  a full version for this new media he was going to invent.It's started working on one project.There is a side project out of organize of own data.
It's  cracked down after a couple years.And it start to work another thing.And only after that ten years to the full version of world wide web come to the being.That is more often than now how ideas happen.They need time to inquorateX.And they spent a lot time in this partial hunch form.


[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past 5 years, I've been investigating this question where good  ideas come from. It's kind of problem I think all of us are  intrinsically interested in. We wanna be more creative, we wanna come up  better ideas, we wanna organizations be more innovative.
I looked this problem from an environmental perspective. What are the  spaces that have store likely unusual rates of creativity and  innovation? And what I found in all these systems there are these  recurring patterns that you see again and again that are crucial to  creating environments that are unusually innovative. One
pattern, I called it 'slow hunch', the breakthrough idea almost never come in a moment of great insight in a sudden stroke inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea has had 2 or 3 years, sometimes 10 or 20 years to mature, that it suddenly becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves. So you see a lot in the history of innovation cases of someone who has half of an idea. There is a great story about the invention of the World Wide Web and Tim Berners Lee. This is a project thatBerners Lee worked on for 10 years. But when he started, he didn't have a full vision for this new medium he was going to invent. He started working on one project as a side project to help organize his own data. He scrapped that after a couple years and he started working on another thing. And only after about 10 years did the full vision of World Wide Web come into being. That is, more often than not how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

for the past 5 years, I have been invesgating the question where good ideas come from ,problem my think all of us intrisct intereting one want to be more create,who want come a better ideas, who want ognization to be more anivated. I look at this problem from envirometal perspective,like the space suits that have store like to do unusual creative anivation ,what I found in all this system there occur patten to see again and again,that cucial to creating enviroment that ususally inivative one patten I called slow huntch the break slow idea almost never come and moment great inside  sudden stroke inspiration most improtant take a long time to evo inspect a long time doorman ground it's take idea 2 or 3 years sometime 20 years suddenly become successful to you, useful to you in a  certain way and this is partialy because good idea normaly come from collision between smaller hunchers  they form sth bigger than themselfs see a lot in history inivation cases someone who have half of the idea  this great story imanging world wide web to birth sleep,this project work on for 10 years when he  started he didn't have full vige for this new media going to invite it started working one project ogernize onw data that cost couple years and start another thing only about 10years before world wide web come to being that how idea happened they need time to incubate and specular a partial to huntch for
This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

[homework]For the past 5 years,I've been X get question where good ideas come from,it's a kind problem all of us interested in.We want to be more creative ,we want to come out better ideas,we want organizations to be more X.I've looked this problem environmental perspective,what are the spaces that have historical led to X rates of creativity and innovations.What i find all systems there these current patterns to see again and again.That are curial to creating environments that are unusual innovative.
One pattern,I called slow hunch the break ideas almost never come in a moment of great insight and sudden stroke X.Most important ideas take a long time to evolve and they spent a long time dorment in the back ground.It is X X ideas had two or three years,sometimes 10 or 20years to mature.that suddenly become successful to you and useful to you in a certain way.And this is x become good ideas normally come form collision between smaller hunches,so that they X something from bigger than themselves.

This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

[homework]For the past 5 years,I've been X get question where good ideas come from,it's a kind problem all of us interested in.We want to be more creative ,we want to come out better ideas,we want organizations to be more X.I've looked this problem environmental perspective,what are the spaces that have historical led to X rates of creativity and innovations.What i find all systems there these current patterns to see again and again.That are curial to creating environments that are unusual innovative.
One pattern,I called slow hunch the break ideas almost never come in a moment of great insight and sudden stroke X.Most important ideas take a long time to evolve and they spent a long time dorment in the back ground.It is X X ideas had two or three years,sometimes 10 or 20years to mature.that suddenly become successful to you and useful to you in a certain way.And this is x become good ideas normally come form collision between smaller hunches,so that they X something from bigger than themselves.

This post was generated by put listening repetition system,  Check the original dictation thread!

[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I've been investigating this question where good ideas come from? It's a kind of problem that I think all of us are intrinsically interested in them  we want to be more creative; we want to come up with better ideas; we want our organizations to be more innovative.I look at this problem from the environmental perspective. what other species that have historically creativity and innovation
When I found in all these systems, there are these current patterns that you see again and again. they are crucial to creating the environment that's unusally innovative.
One pattern I call this slow hunch. The breakthrough of ideas almost never come in a moment of great insight, in a sudden stroke of inspiration. Most important ideas  take a long time to evolve and it spend a long time adornment in the background. It's until the idea has two or three years, sometimes ten or twenty years to make sure that it suddenly becomes successful to you, and useful to you in a certain way.
And this is partially because good ideas normally come from the collation from the small hunches, so they form something bigger than themselves. so you see a lot in the history of innovation, cases someone who has had an idea.
This great story about the invention of the world wide web Burners Lee. This is a project that Burners Lee worked on for ten years. When he started it, he didn't have a full vision for this new medium  he was going to invent.He started working on one project and a side project and help organizers on data. He scraped that for a couple of years and he started working on another thing.
And only after about ten years before the full vision of the world wide web come into being. That is more ofen than not how  ideas happen. They need time to incubate and they spend a lot of time in this partial hunch for.

This post was generated by put listening repetition system,  Check the original dictation thread!
hw
For the past five years, I have been investigating the question where good ideas come from. It’s kind of a problem I think all of us are intrinsically interested in. we want to be more creative, we want to come up with better ideas, we want our organization to be more innovative. I look at the problem from an environmental perspective.
What are the spaces that have historically led to unusually rates of creativity and innovation?
When I found in all this systems, there is a recurring pattern that you see again and again that are crucial to creating environments that are unusually innovative.
One pattern I call the slow hunch, the breakthrough idea almost never come in a moment of great insight, in a sudden stroke of inspiration. Most important ideas take a long time to evolve and spend a long time dormant in the background. It isn’t until the ideas have 2or 3 years, sometimes 10 or 20 years to mature that suddenly become successful to you and useful to you in a certain way. This is partially because good idea normally comes from collision between smaller hunches, and then they form bigger things than themselves. So you see a lot in history of innovation cases of someone who has half of the idea.
There’s a good story of the invention of worldwide web. This is a project that lee worked on for ten years. But when it was started, he didn’t have a full vision about this new medium he was going to invent. He started to work on one project as a side project helps organize his own data. He scrapped that for a couple of years, and he started working on another thing. And only after ten years the full vision of the worldwide web came into being. That’s more often that not how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years I've been investigating this question of where good ideas come from.It's a kind of problem I think all of us are intrinsically interested in,we wanna be more creative,we wanna come up with better ideas,we wanna organizations to be more innovative.

I've looked this problem from an environmental perspective.What are the spaces that have historically led to unusual rates of creativity and innovation.What I found in all these systems there are these recurring pattern that you see again and again.That are crucial to creating an environments that are unusually innovative.


One pattern I call it slow hunch,it break through ideas almost never come in a moment of great insight,in a sudden stroke of inspiration.Most important ideas take a long time to evolve and they spend a long time dormant in the background.It isn't until the idea has had two or three years,some times ten or twenty years to mature.That it suddenly becomes successful to you and useful to you in a certain way.


And this is partially because good ideas normally come from the collision between smaller hunches,so that they form something bigger than themselves.So you see a lot in the history of innovation cases of someone who has half of  an idea.There is great story about the invention of the world wide web and Tim Berners -Lee.This is a project that Berners-lee worked on for ten years,but when he started,he didn't have a full vision for this new medium he was going to invent.He started working on one project as a side project to help organize his data.He scrapped that after a couple years and he started working on another thing.And only after about ten years did the full vision of the world wide web come into being.That is more often than not how ideas happen.They need time to incubate.And they spend a lot of time in this partial hunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!
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HW
For the past 5 years, I’ve been investigating this question where good ideas come from. It’s a kind of problem I think all of us are * interested in them. We want to be more creative. We want to come up better ideas. We want our organizations to be more innovative. I look this problem from environmental perspective. What are the spaces that have a historicity led to unusual rates of creativity and innovation? What I found, in all these systems, there are these recurring patterns that you see again and again that are crucial to creating a environment * your * innovator. One pattern, I call the slow hunch. The breakthrough ideas almost never come in a moment of great insight, a sudden eureka of inspiration. Most important ideas take long time to revolve, and they spend a long time * in background. It isn’t until the ideas had 2 or 3 years, sometime 10 to 20 years to * that suddenly become successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches. So they form something bigger than themselves. So you see a lot in the historical invention cases that someone has half of the idea. There is a great story about the invention of World Wide Web and * Li. This is a project that * Li worked on for 10 years. But when he started, he didn’t have a full vision for this new media he was going to invent. He started working on one project as a side project that helped to organize his own data. He scrapped that after a couple of years. And he started working on another thing. And only after about 10 years, the full vision of the World Wide Web came into being. That is more often than not how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years,I have been investing this question of where good ideas come from.It's a kind of problems I think all of us are intrinsically interested in.We want to be more creative,we want to come up with better ideas,we want organization to be more innovative.I looked at this problem from an environmental prospective.What are the spaces that have historically led to use of creativity and innovation.What I found,in all these systems,there is a current pattern that you see again and again,that is crucial to creating a environment that unusually innovative.One pattern I called slow hautch.The breakthrough idea almost never come in a moment of great insight in a sudden stroke of inspiration.Most important idea takes a long time to evolve and they spend a long time dormant in the background.It's until this idea has two or three years,sometimes ten or twenty years to make sure that it suddenly became a success to you and useful to you in a certain way.And this is partly because good idea normally come from collision between smaller haunches,so then they form something bigger than themselves.So you see a lot in the history of innovation,cases of someone who have half of the idea.There is a great story about invention the world wide web and Tim Burners Lee.This is a project that Burners Lee worked on for ten years.When he started he didn't have a full vision for this new medium he was going to invent.He started to working on one project as a side project to him  organise more data.He scraped for that a coulp of years,and he started to working on another thing.And only after taht ten years to the full vision of that the world wid web come into being.That's more often about how ideas happen.They need time to intimate,and they spend a lot of time in this partial haunch form.

This post was generated by put listening repetition system,  Check the original dictation thread!

[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years ,I'v been investgating this question Where good ideas come from? It's a kind of problem I think all of us are instrinsically interested in.We want to more creative.We want come up with better idears.We want orglizations be more innovative.
I'v looked at this problem from an enviromental perspective.What are the spaces that have historically led to unusal rates of creativity and innovation.And what I found in the all these systems there is a reccurring parttons to see again and again that crucial to creating enviroments that are unusally innovative.
One partton, I called slow hunch.The breakthouth idears most never come in a moment great insight in a sudden stroke insperation.Most important idears take a long time to evolve and expend a long time dormant in the background.It isn't untill the idear has had two or three years, simetimes 10 or 20 years to mature.That it suddenly become sueccessful to you and useful to you in a certain way.And this is partially beacaus good idears normally come from the collision between smaller hunchs,so that they from something bigger than themselvies.
So you see a lot in the history of innovation cases of someone who has half of an idear.There is great stroy about innavation of the World Wide Web and Tim Berners_Lee.This is project Beners_Lee worked on for ten years.But when he started, he didn't have full vision for this new medium he was going to invent.He strated working on one project as a side of project to help organize his own date.He scrapped that after a couple of years and working on another thing.And only after about 10 years did the full visions of World Wide Web come into being.That is more often than not, how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.



This post was generated by put listening repetition system,  Check the original dictation thread!
For the past five years,I've been investigating this question of where good ideas come from.It's a kind of problem I think all of us are intrinsically interested in.We want to be more creative.We want to come up with better ideas.We want our orgnizations to be more innovative.I've looked at this problem from an environmental perspective.What are the spaces that have historically led to unusual rates of creativity and innovation.And What I've found in all of these systems there are these recurring patterns that you see again and again,that are crucial to creating an environments that are unusually innovative.One pattern,I call the slow hunch the breakthrough ideas almost never come in a moment of great insight,in a sudden stroke of inspiration.Most inportant ideas take a long time to evolve and they spend a long time dorment in the background.It isn't until the idea has two or three years sometimes ten or twenty years to mature,that it suddenly becomes successful to you and useful to you in a certain way.And this is partially because good ideas normally come from the collision between smaller hunches,so that they from something bigger than themselves.So you see a lot in the history of innovation cases of someone who has half of an good idea.There's a great story about the invention of the world wide web and Tim Berners Lee. This is a project that Berners Lee worked on for ten years.But when he started,he didn't have a full vision for this new medium he was going to invent.He started working on one project as a side project to help orgnize his own data.He scrapped that after a couple years and he started working on another thing. And only after about ten years did the full vision if the world wide web come into being.That is ,more often than not,how ideas happen.They need time to incubate and they spend a lot of time in this partial hunch form.
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hw:
For the past five years, I've been resgaiding the question where good ideas come from. It 's can't propel my think all will soon trends go interesting. We want be more creative. We want come up better ideas, We want organizations be more innovative. I look at this problem from the environment prospective. What are the spaces that have a story created usually rates creativity innovation. What I found in a  all way systems, there is a kern pattern to see again and again that are crucial  to creating environments such ARE usually innovative. One pattern I called slow hunch, that break through ideas almost never come the moment great in site and a sudden stroke when suppuration. Most important ideas take long time to  evolve. and spend long time dominant in background. It is entirely ideas have two or three years, sometime ten or twenty years to mature, it's suddenly become  successful to use and useful to use in a certain way. And this is partially because good ideas normally come from  the coveting between smaller hunches , so today from some big of themselves. So you see a lot in the history innovation cases of someone who has a half of an idea. It's a great story about imagnal world Banglas Li, It's the  project Banglas Li worked on for ten years. When you started it, it never for vision for this new medium who is going to invent. It's start working on one project, several projects , help more organizations on the date. Describe that of couple years,and started working on another thing, and only about ten years before vision of the word come to being. That is more often than long  how ideas happen, they need time to incubate, and it's better not of the time in partial hunch form.

[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

For the past five years, I’ve been investigating this question of where good ideas come from. It’s a kind of problem I think all of us are intrinsically interested in. We want to be more creative. We want to come up with better ideas. We want our organizations to be more innovative.

I’ve looked at this problem from an environmental perspective. What are the spaces that have historically led to unusual rates of creativity and innovation? And what I’ve found in all of these systems there’re these recurring patterns that you see again and again that are crucial to creating environments that are unusually innovative.

One pattern, I call the ‘slow hunch’ - the breakthrough ideas almost never come in a moment of great insight, in a sudden stroke of inspiration. Most important ideas take a long time to evolve and they spend a long time dormant in the background. It isn't until the idea has had two or three years, sometimes 10 or 20 years to mature, that it suddenly becomes successful to you and useful to you in a certain way. And this is partially because good ideas normally come from the collision between smaller hunches, so that they form something bigger than themselves.
So you see a lot in the history of innovation cases of someone who has half of an idea. There’s a great story about the invention of the World Wide Web and Tim Berners-Lee. This is a project that Berners-Lee worked on for 10 years. But when he started, he didn’t have a full vision for this new medium he was going to invent. He started working on one project as a side project to help organize his own data. He scrapped that after a couple years and he started working on another thing. And only after about 10 years did the full vision of the World Wide Web come into being. That is, more often than not, how ideas happen. They need time to incubate and they spend a lot of time in this partial hunch form.


This post was generated by put listening repetition system,  Check the original dictation thread!
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[Homework]【整理】2012-01-01&01-07 灵感从何而来? (1/2)

HW      For the past 5 years ,i ve been investigating this question where good ideas come from ? It s a kind of problem i think all of us are intrinsically interested in them .We want to be more increative ,we wanna come up with better ideas ,we wanna organizations to be more innovated . I look this problem from an environmental perspective , ** species that have ** led to an unusual rates of creativity innovation .When i found in the all these systems ,there s ocurring patterns which you see again and again that are crucial to creating the environments that are unusally innovative .
       One pattern i call it Slow Hunch .The breakthrough ideas almost never come in the moment of great insight in a suddent stroke of inspiration .Most important ideas take a long time to revolve and they spent a long time adornment in the background .It is until the idea have 2 or 3 years sometimes 10 or 20 years to mature that it suddenly become successful to you and useful to you in a certain way .And this is partially because good ideas normally come from the collision between smaller hunches .SO they form something bigger than themselves .so you see a lot in the history of evasion ,cases of someone who has half of an idea .
       There is a great story about invention the world wide web and to ** .it s ** This is a project that **** worked on for 10 years ,but when he started ,he didn t have a full vision for this new medium was going to affect . He started working on one project as a side project to help him organize his own data .it s grab that for a couple years and started working on another thing .And only after about 10 years to the full vision of the world wide web come into being .That is a more phenomonon how ideas happen .They need time to incubate and  they spend a lot of time in this partical hunch form

This post was generated by put listening repetition system,  Check the original dictation thread!
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